1 - Nissan (Swiss) Modeled and shaded the construction site in the background.
2- Nissan (Swiss) Modeled and shaded construction site and foreground walls. I also rendered and lit the scene with Vray.
3 - Flukt (Ghost) Simulation and rendering of smoke plume. Maya fluids & Vray.
4 - Flukt (Ghost) Modeling, texturing, lighting and rendering of the arrow. Vray.
5 - Flukt (Ghost) Modeling, texturing, lighting and rendering of the arrow. Vray.
6 - Flukt (Ghost) Modeling, texturing, lighting and rendering of the arrow. Vray.
7 - Personal. Simulation in 3dsmax & FumeFX, Vray. Comp in Nuke.
8 - Skandia(Acne) Modeled 24 characters for 3D-printing.
9 - WONK FC (Digital Dirt) Modeling of grass & dirt chunks, shading, lighting, particle simulation, camera matching, rendering(Vray) and compositing(Nuke).
10 - Personal. Shader-test for more control in comp. Rendered with Vray, comped in Nuke. Model from Archmodels.
11 - Personal. Rendered with Vray, comp in Nuke. Interior model from Archm
Showreel 2015